Wednesday, October 7, 2015

Blueprint hw 10/7/15

entire blue print for the spoke

Far left panel

mid panel

Far right panel

I have used the cone to make a spoke that once that actor collides with it, it expands in the z axis (original height * 12), then after 1 second of being expanded, it shrinks back to its original height. This can be used in our game as a trap in front of an entrance that has to be turned off by the character before they can enter an area. The arithmetic operator being used is multiplication of the cone height times 12, then later reducing by 12, they can be seen in the far left panel and the mid panel.

Before collison 
Overlap begin

After end overlap

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