Monday, October 26, 2015

Scott Pilgrim & Skyrim

Scott Pilgrim:
In relation to the tetrad, the aesthetic of the game is the largest attraction. It was based on the original graphic novel design and brings the characters to life, allowing people to play as their favorite characters. The actual technology was either PC, PS3, or xbox 360, with basic controls. The mechanics involved was a basic physics engine, no added super jumps or strength. tEmergent properties: the player is only allowed to kick, punch and throw to every object including AI to fight. The player only controls one character, but the game allows up too four players at once. The game follows the proper interest curve, each level has simple AI to fight, with the occasional stronger AI, and each level you fight a boss, with the final boss being the most challenging, keeping the player interested and involved though it was a simple beat'm up.

Skyrim:
In relation to the tetrad, the story and the aesthetic were key parts to the game. The story offered 300 hours of gameplay with side quest, while the graphics were high def and an improvement on the previous games. The game offered a variety of creatures to fight and characters to team up with, each quest and interaction affecting the player. The player could use a variety of weapons, each trainable and a variety of magic spells, even the ability to ride a dragon.

This week for the team video game, I will be working on character modeling using Mixamo.

No comments:

Post a Comment